GamECAR
Gamification of EcoDriving Behaviours through Intelligent Management of dynamic car and driver information
Acronym: GamECAR
Full Title: Gamification of EcoDriving Behaviours through Intelligent Management of dynamic car and driver information
Project Timeline
- Start date: 1 January 2017
- End date: 31 December 2018
GamECAR Description
GamECAR developed a highly innovative and interactive Serious Games platform that empowered and guided users to adopt an eco-friendly driving style. The project addressed driving style as a significant cause of greenhouse gas (GHG) and other air pollutant emissions, as well as a critical parameter regarding road safety.
The system achieved its goals without distracting users from safe driving, through a multidisciplinary approach that created a user-friendly, unobtrusive multi-player gaming environment. Users played collaboratively and competitively using their mobile device, the car itself, and their own bodies, turning eco-driving into an immersive and highly motivating experience.
The sensing infrastructure acquired data related to driving from an OBD sensor that captured a complex set of parameters related to eco-driving, and also sensed environmental and physiological parameters of the driver to better position the state of the system (car) in context (environment, user).
The use of virtual user models and cognitive modeling of users further boosted personalization and adaptation of the game with respect to the needs of individual drivers. The GamECAR system was quantified and evaluated in test campaigns with drivers in three different sites.
The project’s balanced composition of SMEs with specific roles in the development demonstrated a clear exploitation plan, with foundations expected to result in widespread adoption of sensor-based gamification platforms in areas going far beyond eco-driving.
For a complete list of publications and deliverables, visit the CORDIS project page.